Way back in April, I received Super Paper Mario as a gift. A part of the Paper Mario series, it depicts the world and characters inside it using 2D paper cut-outs. Paper Mario and Paper Mario 2 were RPGs with some platforming elements; Super Paper Mario is a platformer with some RPG elements. Over the past few months I’ve been playing through it, one or two hours at a time, and I finally finished it last night. It has a lot of charm and some cute ideas, but the lack of challenge made it a lot less enjoyable and satisfying to me.
+ Good gameplay ideas. You can rotate the normal side-scrolling view to get a side view of certain objects, reveal new paths to explore, and dodge enemy attacks.
+ Play as Bowser. He’s the funniest character to join your party, and he also breathes fire.
- Weak use of the controls While I did like the fact that the Wii remote is held like an old-school NES controller, it’s obvious that this was a GameCube title ported over to the Wii.
- Too easy. I can’t recommend this game to anyone who is reasonably good at video games because it just wasn’t hard enough. For much of the game I felt like I was just going through the motions to finish it rather than taking satisfaction in playing it. There are also some parts of the game that just are really boring and pointless (World 6 in particular). I will say that World 8 is quite good in terms of challenge and using the 3rd dimension, but it doesn’t make the game worth playing through.
Overall, quite disappointing. I’d recommend Paper Mario 2 over it, and won’t be coming back to play through this one again. I’m a bit surprised by the high review scores that the game got.